Skip to the content

Full immersive virtual environment CAVETM in chemistry education

Laminou, M, Roberts, DJ and Papadopoulos, N 2008, 'Full immersive virtual environment CAVETM in chemistry education' , Computers & Education, 51 (2) , pp. 584-593.

[img] PDF - Accepted Version
Download (0B)


By comparing two-dimensional (2D) chemical animations designed for computer’s desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVETM we studied how virtual reality environments could raise student’s interest and motivation for learning. By using the 3ds maxTM, we can visualize the chemical phenomena easily and quickly without knowing any special computer language and export the application to files which are compatible with the CAVETM (Object or OpenGL files). After the participation in 3D animations at the CAVETM students comprehended the molecules’ structure and their changes during a chemical reaction better than during the 2D animations on the computer’s desktop, as the limitations of human vision had been overcome. Furthermore, the students were enthusiastic, as they had the feeling that they were inside the chemical reactions and they were facing the 3D molecules as if they were real objects front of them.

Item Type: Article
Themes: Media, Digital Technology and the Creative Economy
Schools: Schools > College of Science & Technology > School of Computing, Science and Engineering > Salford Innovation Research Centre (SIRC)
Journal or Publication Title: Computers & Education
Publisher: Elsevier Science Ltd.
Refereed: Yes
ISSN: 0360-1315
Related URLs:
Funders: Marie Curie
Depositing User: Prof David J Roberts
Date Deposited: 20 Oct 2011 14:38
Last Modified: 29 Oct 2015 00:07

Actions (login required)

Edit record (repository staff only) Edit record (repository staff only)


Downloads per month over past year