Freak scene? Narrative, audience & scene
Crawford, G and Gosling, VK 2008, Freak scene? Narrative, audience & scene , in: The [Player] Conference, 26th - 28th August 2008, IT University of Copenhagen, Copenhagen, Denmark.
|PDF - Accepted Version |
Download (219kB) | Preview
This paper develops, and expands upon, ideas first set out in both Crawford (2006) and Crawford and Rutter (2007), which posits the idea of considering gamers as a (media) audience — enabling parallels to be drawn with wider literatures and debates on audience research and media fan cultures. In particular, drawing on some illustrative examples from ongoing ethnographic research (currently funded by the British Academy) into the everyday lives of gamers, this paper suggests that the concept of ‘scene’ (borrowed most notably from music fan studies) allows us to understand how gaming, and also significantly game-related narratives, are located within the everyday lives of gamers, and the significance that this takes on in certain (physical) locations.
|Item Type:||Conference or Workshop Item (Paper)|
|Themes:||Subjects outside of the University Themes|
|Schools:||Colleges and Schools > College of Health & Social Care|
Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences > Centre for Social Research
Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences
|Depositing User:||Users 29196 not found.|
|Date Deposited:||09 Dec 2011 10:32|
|Last Modified:||04 Feb 2014 15:30|
Document DownloadsMore statistics for this item...
Actions (login required)
|Edit record (repository staff only)|