Skip to the content

Forget the magic circle (or towards a sociology of video games)

Crawford, G 2009, Forget the magic circle (or towards a sociology of video games) , in: Under the Mask 2, 5th June 2009, University of Bedfordshire . (Unpublished)

[img]
Preview
PDF - Accepted Version
Download (66kB) | Preview
    [img] Microsoft Word - Accepted Version
    Restricted to Repository staff only

    Download (72kB)

      Abstract

      There have been several sociologists who have written, sometimes quite extensively and informatively, on video games, and more commonly many within video games studies have tapped into wider sociological literatures. However, more generally, the willingness of sociology to engage with video games and gamer analysis has been rather underwhelming, and this is particularly significant, for as Nieborg and Hermes (2008) argue, video games offer a key area for developing our understanding of contemporary audience, consumer and production patterns. Similarly, the general level of engagement with sociological literatures within games studies has at times been fairly limited. Though writers sometimes draw on philosophical/sociological ideas, such as ‘the magic circle’, which they claim are ‘social’ concepts, there is little understanding or engagement with what this actually means. Hence, this paper offers a (further) critique of the magic circle and similar concepts, but argues that the key weakness of these concepts is their lack of engagement with, and applicability to, other spheres of social life. To this end, I suggest that the (also sometimes used in game studies) concept of frame analysis, does offer a more social theory; however, what is truly needed in game studies (reflecting the arguments of early criminological debates in the 1960s and 70s) is a ‘fully social theory’ (Taylor, Walton & Young 1973) of gaming.

      Item Type: Conference or Workshop Item (Keynote)
      Themes: Media, Digital Technology and the Creative Economy
      Schools: Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences > Centre for Social Research
      Colleges and Schools > College of Health & Social Care
      Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences
      Refereed: Yes
      Depositing User: G Crawford
      Date Deposited: 12 Jan 2012 11:16
      Last Modified: 04 Feb 2014 15:19
      References: Crawford, G. (2009) ‘Forget the Magic Circle (or Towards a Sociology of Video Games)’, keynote presentation to the Under the Mask 2, University of Bedfordshire. Online at: http://underthemask.wikidot.com/key-note
      URI: http://usir.salford.ac.uk/id/eprint/19350

      Actions (login required)

      Edit record (repository staff only)

      Downloads per month over past year

      View more statistics