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Digital gaming, sport and gender

Crawford, G 2005, 'Digital gaming, sport and gender' , Leisure Studies, 24 (3) , pp. 259-270.

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Abstract

This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews. In particular, this research finds no evidence to suggest that participating in digital gaming can have a negative affect on levels of sport participation. Moreover, it argues that for some digital gaming may increase individual’s interest and knowledge of sport, and can prove for many a popular source of conversation which can cross-cut and inform conversations on sport. However, contrary to many previous studies, this research indicates that there continues to be distinct gender differences in gaming patterns.

Item Type: Article
Themes: Subjects / Themes > H Social Sciences > HM Sociology
Subjects outside of the University Themes
Schools: Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences > Centre for Social Research
Colleges and Schools > College of Health & Social Care
Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences
Journal or Publication Title: Leisure Studies
Publisher: Taylor & Francis
Refereed: Yes
ISSN: 0261-4367
Depositing User: G Crawford
Date Deposited: 23 Dec 2009 09:13
Last Modified: 04 Feb 2014 15:19
URI: http://usir.salford.ac.uk/id/eprint/2715

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