Digital gaming, sport and gender
Crawford, G 2005, 'Digital gaming, sport and gender' , Leisure Studies, 24 (3) , pp. 259-270.
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This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews. In particular, this research finds no evidence to suggest that participating in digital gaming can have a negative affect on levels of sport participation. Moreover, it argues that for some digital gaming may increase individual’s interest and knowledge of sport, and can prove for many a popular source of conversation which can cross-cut and inform conversations on sport. However, contrary to many previous studies, this research indicates that there continues to be distinct gender differences in gaming patterns.
| Item Type: | Article |
|---|---|
| Themes: | Subjects / Themes > H Social Sciences > HM Sociology Subjects outside of the University Themes |
| Schools: | Colleges and Schools > College of Arts & Social Sciences > School of Humanities, Languages & Social Sciences > Centre for Social Research (CSR. Salford) Colleges and Schools > College of Arts & Social Sciences Colleges and Schools > College of Arts & Social Sciences > School of Humanities, Languages & Social Sciences |
| Journal or Publication Title: | Leisure Studies |
| Publisher: | Taylor & Francis |
| Refereed: | Yes |
| ISSN: | 0261-4367 |
| Depositing User: | G Crawford |
| Date Deposited: | 23 Dec 2009 09:13 |
| Last Modified: | 27 Sep 2011 12:23 |
| URI: | http://usir.salford.ac.uk/id/eprint/2715 |
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