Digital gaming, sport and gender
Crawford, G 2005, 'Digital gaming, sport and gender' , Leisure Studies, 24 (3) , pp. 259-270.
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This paper has developed out of ongoing research into the associated patterns of sport and digital gaming interests and participation. Specifically here this paper presents the major findings of a questionnaire based survey distributed to undergraduate students at Sheffield’s two universities, and a number of follow up interviews. In particular, this research finds no evidence to suggest that participating in digital gaming can have a negative affect on levels of sport participation. Moreover, it argues that for some digital gaming may increase individual’s interest and knowledge of sport, and can prove for many a popular source of conversation which can cross-cut and inform conversations on sport. However, contrary to many previous studies, this research indicates that there continues to be distinct gender differences in gaming patterns.
|Themes:||Subjects / Themes > H Social Sciences > HM Sociology
Subjects outside of the University Themes
|Schools:||Schools > School of Nursing, Midwifery, Social Work & Social Sciences
Schools > School of Nursing, Midwifery, Social Work & Social Sciences > Centre for Nursing, Midwifery, Social Work & Social Sciences Research
|Journal or Publication Title:||Leisure Studies|
|Publisher:||Taylor & Francis|
|Depositing User:||G Crawford|
|Date Deposited:||23 Dec 2009 09:13|
|Last Modified:||23 Mar 2016 15:58|
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