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Toys for boys? The continued marginalization and participation of women as digital gamers

Crawford, G and Gosling, V 2005, 'Toys for boys? The continued marginalization and participation of women as digital gamers ' , Sociological Research Online, 10 (1) .

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Abstract

This paper develops out of ongoing research into the location and use of digital gaming in practices of everyday life. Specifically this paper draws on a questionnaire based survey of just under four hundred undergraduate students and twenty-three follow up interviews. This paper suggests that the women in this research play digital games significantly less than their male counterparts, and suggests that this is largely due to digital games continuing to be viewed, both culturally and by the gaming industry, as belonging to men. However, this paper suggests that for some women video and computer gaming can be an important social activity, and for others mobile telephone based gaming can offer a less restricted and more accessible leisure activity.

Item Type: Article
Uncontrolled Keywords: Gender, Digital Gaming
Themes: Subjects / Themes > H Social Sciences > HM Sociology
Subjects outside of the University Themes
Schools: Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences > Centre for Social Research
Colleges and Schools > College of Health & Social Care
Colleges and Schools > College of Health & Social Care > School of Nursing, Midwifery, Social Work & Social Sciences
Journal or Publication Title: Sociological Research Online
Publisher: SAGE Publications
Refereed: Yes
Depositing User: G Crawford
Date Deposited: 23 Dec 2009 09:38
Last Modified: 04 Feb 2014 15:19
URI: http://usir.salford.ac.uk/id/eprint/2717

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