Toys for boys? The continued marginalization and participation of women as digital gamers
Crawford, G and Gosling, V 2005, 'Toys for boys? The continued marginalization and participation of women as digital gamers ' , Sociological Research Online, 10 (1) .
Full text not available from this repository. (Request a copy)Abstract
This paper develops out of ongoing research into the location and use of digital gaming in practices of everyday life. Specifically this paper draws on a questionnaire based survey of just under four hundred undergraduate students and twenty-three follow up interviews. This paper suggests that the women in this research play digital games significantly less than their male counterparts, and suggests that this is largely due to digital games continuing to be viewed, both culturally and by the gaming industry, as belonging to men. However, this paper suggests that for some women video and computer gaming can be an important social activity, and for others mobile telephone based gaming can offer a less restricted and more accessible leisure activity.
| Item Type: | Article |
|---|---|
| Uncontrolled Keywords: | Gender, Digital Gaming |
| Themes: | Subjects / Themes > H Social Sciences > HM Sociology Subjects outside of the University Themes |
| Schools: | Colleges and Schools > College of Arts & Social Sciences > School of Humanities, Languages & Social Sciences > Centre for Social Research (CSR. Salford) Colleges and Schools > College of Arts & Social Sciences Colleges and Schools > College of Arts & Social Sciences > School of Humanities, Languages & Social Sciences |
| Journal or Publication Title: | Sociological Research Online |
| Publisher: | SAGE Publications |
| Refereed: | Yes |
| Depositing User: | G Crawford |
| Date Deposited: | 23 Dec 2009 09:38 |
| Last Modified: | 27 Sep 2011 12:24 |
| URI: | http://usir.salford.ac.uk/id/eprint/2717 |
Actions (login required)
| Edit record (repository staff only) |

Tools
Tools