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Immersive, interactive, real and imagined sonic environments

Davismoon, SM 2014, 'Immersive, interactive, real and imagined sonic environments' , Intelligent Technologies for Interactive Entertainment, 136 , pp. 113-117.

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Abstract

Perhaps the most significant contributions that computer and digital technologies have brought to our experience of music and sound art are to be found in the transformative effect that it has had upon auditory space and performative practice. Of course, there is nothing new in the importance of complex listening spaces for the muse to unfold, our history provides many examples - from Stonehenge in England, to St. Mark’s in Venice Italy. However, now, the listener can experience and traverse an endlessly complex transformation in real-time of any number of virtual listening spaces. This has had the consequence of increased focus and importance in recent years being placed upon sonic spatial and immersive diffusion considerations in the compositional act. Bringing further dimensionality - if you will - to the idea spoken so eloquently by Luigi Nono during the period of his work at the Experimentalstudio in the 1980s of a ‘dramaturgy of sound.’

Item Type: Article
Themes: Media, Digital Technology and the Creative Economy
Schools: Schools > School of Arts & Media > Arts, Media and Communication Research Centre
Journal or Publication Title: Intelligent Technologies for Interactive Entertainment
Publisher: Springer International Publishing
Refereed: Yes
ISSN: 1867-822X
Related URLs:
Funders: Columbia College Chicago
Depositing User: Professor Stephen Davismoon
Date Deposited: 21 May 2015 13:31
Last Modified: 29 Oct 2015 01:01
URI: http://usir.salford.ac.uk/id/eprint/34625

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