Ingleson, S 2013, 'An artists approach to board games' , in: New Traditional Games for Learning : A Case Book , Routledge, New York.
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This book chapter focuses on the development of board games within an arts educational context and looks at how methods of generating creative content and reflective practice within the board game mechanics can be adapted to other subject areas. I discuss three board games: ‘Proposal’, a game that encourages players to evidence their creative processes. 'Student Life’, a game in development aimed at new students from all subject areas as an induction to the university; and ‘Studio Practice', a board game designed to be played by first-year undergraduate art students that reflects aspects of studio culture at university and encourages idea generation and peer group working.
|Item Type:||Book Section|
|Editors:||Moseley, A and Whitton, N|
|Themes:||Media, Digital Technology and the Creative Economy
Memory, Text and Place
|Schools:||Schools > School of Arts & Media > Arts, Media and Communication Research Centre|
|Funders:||Non funded research|
|Depositing User:||S Ingleson|
|Date Deposited:||02 Jun 2015 17:23|
|Last Modified:||29 Oct 2015 01:01|
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