Object-based audio for interactive football broadcast
Oldfield, RG, Shirley, BG and Spille, J 2015, 'Object-based audio for interactive football broadcast' , Multimedia Tools and Applications, 74 (8) , pp. 2717-2741.
- Accepted Version
Download (1MB) | Preview
An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene modelling and processing methods for multimedia data including 3D audio, which will allow users to navigate the event by creating their own unique user-defined scene. As part of the first implementation of the system a test shoot was carried out capturing a live Premier League football game and methods have been developed to detect, analyse, extract and localise salient audio events from a range of sensors and represent them within an audio scene in order to allow free navigation within the scene.
|Uncontrolled Keywords:||Object-based audio, interactive broadcast, audio objects, audio feature extraction, 3D audio, football, salient audio events, spatial audio, audio extraction|
|Themes:||Media, Digital Technology and the Creative Economy|
|Schools:||Schools > School of Computing, Science and Engineering > Salford Innovation Research Centre (SIRC)|
|Journal or Publication Title:||Multimedia Tools and Applications|
|Funders:||EU 7th Framework Programme for Research and Technological Development|
|Depositing User:||Dr Ben Shirley|
|Date Deposited:||30 Jun 2015 17:44|
|Last Modified:||01 May 2016 01:38|
Actions (login required)
|Edit record (repository staff only)|