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Object-based audio for interactive football broadcast

Oldfield, RG, Shirley, BG and Spille, J 2015, 'Object-based audio for interactive football broadcast' , Multimedia Tools and Applications, 74 (8) , pp. 2717-2741.

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Abstract

An end-to-end AV broadcast system providing an immersive, interactive experience for live events is the development aim for the EU FP7 funded project, FascinatE. The project has developed real time audio object event detection and localisation, scene modelling and processing methods for multimedia data including 3D audio, which will allow users to navigate the event by creating their own unique user-defined scene. As part of the first implementation of the system a test shoot was carried out capturing a live Premier League football game and methods have been developed to detect, analyse, extract and localise salient audio events from a range of sensors and represent them within an audio scene in order to allow free navigation within the scene.

Item Type: Article
Uncontrolled Keywords: Object-based audio, interactive broadcast, audio objects, audio feature extraction, 3D audio, football, salient audio events, spatial audio, audio extraction
Themes: Media, Digital Technology and the Creative Economy
Schools: Schools > School of Computing, Science and Engineering > Salford Innovation Research Centre (SIRC)
Journal or Publication Title: Multimedia Tools and Applications
Publisher: Springer US
Refereed: Yes
ISSN: 1380-7501
Related URLs:
Funders: EU 7th Framework Programme for Research and Technological Development
Depositing User: Dr Ben Shirley
Date Deposited: 30 Jun 2015 17:44
Last Modified: 01 May 2016 01:38
URI: http://usir.salford.ac.uk/id/eprint/35574

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