Materializing design: the implications of rapid prototyping in digital design
Sass, L and Oxman, R 2006, 'Materializing design: the implications of rapid prototyping in digital design' , Design Studies, 27 (3) , pp. 325-355.Full text not available from this repository.
Rapid prototyping (RP) today is absorbed into practice and is being recognized as a significant technology for design. This paper attempts to formulate key aspects of the design methodological framework that are coalescing with RP's capability to build artifacts as part of the creative design process. In doing so, it attempts to formulate questions and issues of RP as a design medium that supports the full spectrum of digital design as a paperless process. These issues have been the resultant of early experimental and hands-on involvement with RP technologies in research and educational environments. In this paper, a DDF method (Digital Design Fabrication) is introduced. The DDF method is a two-stage process of working that integrates generative computing and RP into one process. Together they support a process to generate diverse candidate artifacts as solutions to design problems. Through a presentation of issues, procedural observations, and research findings, a range of potential applications of the DDF model are defined and presented. It demonstrates a process of design situated between conceptual design and real-world construction.
|Themes:||Subjects / Themes > T Technology > TA Engineering (General). Civil engineering (General)|
Subjects / Themes > N Fine Arts > NA Architecture
Built and Human Environment
Subjects outside of the University Themes
|Schools:||Colleges and Schools > College of Science & Technology > School of the Built Environment|
|Journal or Publication Title:||Design Studies|
|Depositing User:||H Kenna|
|Date Deposited:||03 Oct 2007 15:30|
|Last Modified:||27 Sep 2011 12:20|
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