Design 3D on-line gaming environment for learning how to design green buildings

Bassanino, MN, Fernando, T P ORCID:, Campion, SP, Alkandari, AAM, Ghazimirsaeid, S and Masior, J 2015, Design 3D on-line gaming environment for learning how to design green buildings , in: ILTT Conference, September 2015, London.

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This paper presents an approach for using e-learning to design a training environment for both students and professionals to learn ‘how to design Green Buildings’ developed as part of the D4E European project. The idea of the training environment is to enable users to learn individually or collectively through a ‘team space’ to design energy efficient buildings. An overview of various learning models and theories has been undertaken to understand how people learn. Amongst these, Constructivism and Humanism theories were selected as the most appropriate theories for this particular task and were used to define a number of learning elements required to foster a learning attitude. This work led to the creation of the D4E learning framework which identified, in addition to the learning elements, a number of skills that learners acquire from using such a training environment as they socially interact with one another through the game. Moreover, and in order to promote such learning elements, the concept flow was used to provide an interactive experience for the players to evoke a positive experience.

Item Type: Conference or Workshop Item (Paper)
Schools: Schools > School of the Built Environment > Centre for Urban Processes, Resilient Infrastructures & Sustainable Environments
Journal or Publication Title: The Business and Management Review
Funders: EU
Depositing User: TP Fernando
Date Deposited: 05 Apr 2016 10:35
Last Modified: 15 Feb 2022 20:35

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