A battle of wit: applying computational humour to game design

Dormann, CAL 2015, 'A battle of wit: applying computational humour to game design' , International Conference on Entertainment Computing, 9353 , pp. 72-85.

Full text not available from this repository.


There is still a dearth of humour in computer games. To spur the use of humour in games and overcome some of the difficultiesin producing humour, we advance that game design can benefit from research in computational humour. The focus of this paper is thus on verbal humour and humour design. Integrating computational humour in games could facilitate humour scripting and solve one of the oldest problems in game humour related to repetition. A humour bot could enhance gamers’ experiences, by stimulating social bonding or supporting comic relief. We believe that the use of computational humour for game design would enhance players’ laughter and designers’ creativity. Last, as game design can benefit from advances in computational humour, so virtual agents can from game research.

Item Type: Article
Schools: Schools > No Research Centre
Journal or Publication Title: International Conference on Entertainment Computing
Publisher: Springer
ISSN: 0302-9743
Depositing User: USIR Admin
Date Deposited: 23 Dec 2016 13:11
Last Modified: 27 Aug 2021 20:35
URI: https://usir.salford.ac.uk/id/eprint/41088

Actions (login required)

Edit record (repository staff only) Edit record (repository staff only)