Video games and agency in contemporary society

Muriel, D and Crawford, G ORCID: 2020, 'Video games and agency in contemporary society' , Games and Culture, 15 (2) , pp. 138-157.

PDF (Author's accepted manuscript) - Accepted Version
Download (506kB) | Preview
[img] Microsoft Word - Accepted Version
Restricted to Repository staff only

Download (138kB)


In recent years, the idea of player control, or agency, has become central and explicit in certain video games and genres, affecting many debates concerning the study or definitions of video games. In spite of this, the notion of agency in video games has been rarely explicitly explored or defined in relation to its sociological and political dimensions. Hence, drawing on actor-network theory, (neo-)Foucauldian governmentality studies, and empirical data gathered over a three-year period, this paper expands to our understanding of video game player agency and moreover, argues that video games provide an important example and perspective to consider the contemporary nature and political basis of agency.

Item Type: Article
Schools: Schools > School of Health and Society > Centre for Applied Research in Health, Welfare and Policy
Journal or Publication Title: Games and Culture
Publisher: Sage
ISSN: 1555-4120
Related URLs:
Funders: Basque Government
Depositing User: G Crawford
Date Deposited: 27 Nov 2017 13:48
Last Modified: 15 Feb 2022 22:41

Actions (login required)

Edit record (repository staff only) Edit record (repository staff only)