Hiriart, JFV ORCID: https://orcid.org/0000-0002-3022-684X
2016,
Can we build it? Using experimental prototyping and iterative development for historical game design
, in: DIGRA and FDG First Joint International Conference, 1-6 August 2016, Dundee, Scotland.
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Abstract
The experimental development of game prototypes has been gaining attention in academic circles as a valid research method to understand this medium and its potential for historical representation and learning. In spite that in recent years advances in game development technology have considerably lowered the technical skills and economic resources necessary to produce games, still most of the research done in this field concentrates in analysing existent games titles with a varied degree of historical focus. This study follows an action-research methodology, relying on the experimental development and critical analysis of a series of game prototypes designed to test the validity of design hypothesis for historical game-based learning environments. Although still in process, the project has permitted to draw interesting connections between historical epistemologies, educational theory, and game design, which could lead to general principles for the generation of better game-mediated historical experiences.
Item Type: | Conference or Workshop Item (Paper) |
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Schools: | Schools > School of Arts & Media |
Journal or Publication Title: | Proceedings of Playing with History 2016 : DiGRA/FDG Workshop on Playing with history: Games, antiquity and history |
Depositing User: | Juan Hiriart |
Date Deposited: | 20 Sep 2018 11:49 |
Last Modified: | 15 Feb 2022 23:51 |
URI: | http://usir.salford.ac.uk/id/eprint/48422 |
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