Hand, M and Moore, K ORCID: https://orcid.org/0000-0002-6048-222X
2012,
'Community, identity and digital games'
, in:
Understanding Digital Games
, SAGE Publications, London.
Abstract
This chapter situates digital gaming within debates about community and identity in contemporary culture. This involves looking at the multitude of activities and artefacts implicated in digital gaming and how they contribute to the construction of gaming communities and identities. It has been suggested, often in the popular media, that digital gaming is an anti-social activity divorced from the routine and ‘normal’ contexts of everyday life. However, recent ethnographic research suggests that, on the contrary, gaming is performed in the context of existing social and cultural networks, friendships and relationships while at the same time producing novel forms of cultural activity.
Item Type: | Book Section |
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Editors: | Rutter, J and Bryce, J |
Schools: | Schools > School of Health and Society |
Publisher: | SAGE Publications |
ISBN: | 9781412900348 |
Depositing User: | USIR Admin |
Date Deposited: | 11 Jan 2019 13:02 |
Last Modified: | 15 Jan 2019 11:51 |
URI: | http://usir.salford.ac.uk/id/eprint/49703 |
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