Community, identity and digital games

Hand, M and Moore, K ORCID: 2012, 'Community, identity and digital games' , in: Understanding Digital Games , SAGE Publications, London.

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This chapter situates digital gaming within debates about community and identity in contemporary culture. This involves looking at the multitude of activities and artefacts implicated in digital gaming and how they contribute to the construction of gaming communities and identities. It has been suggested, often in the popular media, that digital gaming is an anti-social activity divorced from the routine and ‘normal’ contexts of everyday life. However, recent ethnographic research suggests that, on the contrary, gaming is performed in the context of existing social and cultural networks, friendships and relationships while at the same time producing novel forms of cultural activity.

Item Type: Book Section
Editors: Rutter, J and Bryce, J
Schools: Schools > School of Health and Society
Publisher: SAGE Publications
ISBN: 9781412900348
Depositing User: USIR Admin
Date Deposited: 11 Jan 2019 13:02
Last Modified: 27 Aug 2021 21:18

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