Forensic investigation of cross platform massively multiplayer online games : Minecraft as a case study

Taylor, PJ, Mwiki, H, Dehghantanha, A ORCID: https://orcid.org/0000-0002-9294-7554, Akibini, A, Choo, KKR, Hammoudeh, M and Parizi, R 2019, 'Forensic investigation of cross platform massively multiplayer online games : Minecraft as a case study' , Science & Justice, 59 (3) , pp. 337-348.

Full text not available from this repository. (Request a copy)

Abstract

Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then examined to reveal the type and extent of evidential artefacts that can be extracted.

Item Type: Article
Uncontrolled Keywords: Game forensics, MMOG forensics, Massively multiplayer online games (MMOG), Minecraft forensics
Schools: Schools > School of Computing, Science and Engineering
Journal or Publication Title: Science & Justice
Publisher: Elsevier
ISSN: 1876-4452
Related URLs:
SWORD Depositor: Publications Router
Depositing User: Publications Router
Date Deposited: 20 May 2019 08:42
Last Modified: 20 May 2019 08:42
URI: http://usir.salford.ac.uk/id/eprint/51380

Actions (login required)

Edit record (repository staff only) Edit record (repository staff only)