Reframing nature through video games

Ali, U ORCID: 2019, Reframing nature through video games , in: Frames of Representation symposium, 20 Apr 2019, London.

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The presentation examines the relationship between video games as an emerging technology and nature; specifically, video game design practices in the reframing of ‘nature’ and the natural world. The work examines what these virtual natural environments could accomplish in terms of ethical consciousness, the challenges involved in disciplines such as ecology and geology playing an increasing role in the design and meaning of these new spaces. The presentation discusses the role of interactivity and immersion, concluding that tools, technology & design processes between the different fields of inquiry will inevitably converge as dialogue develops, radically enhancing the fields of inquiry.

Item Type: Conference or Workshop Item (Lecture)
Schools: Schools > School of Arts & Media > Arts, Media and Communication Research Centre
Journal or Publication Title: Frames of Representation
Publisher: Institute of Contemporary Arts
Related URLs:
Depositing User: Dr Umran Ali
Date Deposited: 18 Sep 2019 14:32
Last Modified: 27 Aug 2021 21:28

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