Unconsciously interactive films in a cinema environment — a demonstrative case study

Kirke, A ORCID: https://orcid.org/0000-0001-8783-6182, Williams, DAH ORCID: https://orcid.org/0000-0003-4793-8330, Miranda, E, Bluglass, A, Whyte, C, Pruthi, R and Eccleston, A 2018, 'Unconsciously interactive films in a cinema environment — a demonstrative case study' , Digital Creativity, 29 (2-3) , pp. 165-181.

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Abstract

‘Many worlds’ is a short narrative live-action film written and directed so as to provide multiple linear routes through the plot to one of four endings, and designed for showing in a cinema environment. At two points during the film, decisions are made based on audience bio-signals as to which plot route to take. The use of bio-signals is to allow the audience to remain immersed in the film, rather than explicitly selecting plot direction. Four audience members have a bio-signal measured sensor for each person: ECG (heart rate), EMG (muscle tension), EEG (‘brain waves’) and Galvanic Skin Response (perspiration). The four are interpreted as a single average of emotional arousal. ‘Many worlds’ was the first live-action linear plotted film to be screened in a cinema to the general public utilizing multiple biosensor types. The film has been shown publically a number of times, and lessons learned from the technical and cinematic production are detailed in this paper.

Item Type: Article
Schools: Schools > School of Computing, Science and Engineering
Journal or Publication Title: Digital Creativity
Publisher: Taylor & Francis
ISSN: 1462-6268
Related URLs:
Depositing User: USIR Admin
Date Deposited: 12 Dec 2019 14:26
Last Modified: 29 Jan 2020 14:20
URI: http://usir.salford.ac.uk/id/eprint/55633

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