Emotion in Video Game Soundtracking

Williams, DAH ORCID: https://orcid.org/0000-0003-4793-8330 and Newton, L 2018, Emotion in Video Game Soundtracking , International Series on Computer Entertainment and Media Technology , Springer.

Full text not available from this repository.


This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack. Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking are outlined, before a series of cutting edge examples are given. These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.

Item Type: Book
Schools: Schools > School of Computing, Science and Engineering
Journal or Publication Title: Emotion in Video Game Soundtracking
Publisher: Springer
Series Name: International Series on Computer Entertainment and Media Technology
ISBN: 9783319722719; 9783319722726
ISSN: 2364-947X
Depositing User: USIR Admin
Date Deposited: 12 Dec 2019 14:27
Last Modified: 27 Aug 2021 21:33
URI: http://usir.salford.ac.uk/id/eprint/55635

Actions (login required)

Edit record (repository staff only) Edit record (repository staff only)