Using games in geographical and planning-related teaching : serious games, edutainment, board games and role-play

Robinson, GM, Hardman, M ORCID: https://orcid.org/0000-0002-4282-0766 and Matley, RJ 2021, 'Using games in geographical and planning-related teaching : serious games, edutainment, board games and role-play' , Social Sciences & Humanities Open, 4 (1) , p. 100208.

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Abstract

This paper reviews the use of games in geographical teaching, including prior to the emergence of computer-based (digital) games. The growing popularity of ‘serious games’ and ‘edutainment’ is addressed, focusing on their perceived advantages in classroom-based teaching. The blurring between digital games for educational purposes and games primarily for entertainment is discussed, reflecting on the popularity of SimCity and the potential of these games for learning about urban planning. This analysis champions games enabling students to play different roles and produce realistic ‘real life’ outcomes. Two examples of non-digital board games, Participology and Geogopoly, illustrate how role play broadens students’ understanding of planning and human geography.

Item Type: Article
Schools: Schools > School of Environment and Life Sciences > Ecosystems and Environment Research Centre
Journal or Publication Title: Social Sciences & Humanities Open
Publisher: Elsevier
ISSN: 2590-2911
Related URLs:
Funders: Economic and Social Research Council (ESRC), Biotechnology and Biosciences Sciences Research Council (BBSRC), Natural Environment Research Council (NERC)
Depositing User: M Hardman
Date Deposited: 16 Sep 2021 13:25
Last Modified: 22 Sep 2021 09:00
URI: http://usir.salford.ac.uk/id/eprint/61868

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