Digitally disrupted networks through the lens of IMP: a case study of the videogames industry

Kelly, SJH ORCID: https://orcid.org/0000-0003-2727-7109, Klezl, V, Israilidis, J, Malone, N and Butler, S 2021, Digitally disrupted networks through the lens of IMP: a case study of the videogames industry , in: UNSPECIFIED.

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Abstract

Greater use of digital distribution, rapid and disruptive innovations in technological development and an increase of customer driven innovations in fast-changing environments such as the Videogames Industry heightens the need for further research in global and complex digital supply networks. Applying concepts from the Industrial Marketing and Purchasing (IMP) group Activities-Resources-Actors model to the findings from a systematic literature review of supply chain management in the VGI, we address the main characteristics of digitally disrupted networks through the IMP lens and set up recommendations for future research on the topic.

Item Type: Conference or Workshop Item (UNSPECIFIED)
Journal or Publication Title: IPSERA 2020 Conference proceedings
Publisher: International Purchasing and Supply Education and Research Association
Depositing User: Dr Stephen Kelly
Date Deposited: 25 Jul 2022 16:15
Last Modified: 08 Aug 2022 14:33
URI: https://usir.salford.ac.uk/id/eprint/64252

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