Supply chain management in the videogames industry: a systematic literature review evaluating the maturity of the field and establishing a new research agenda

Kelly, SJH ORCID: https://orcid.org/0000-0003-2727-7109, Klezl, V, Israilidis, J and Malone, NA ORCID: https://orcid.org/0000-0002-7157-2255 2020, Supply chain management in the videogames industry: a systematic literature review evaluating the maturity of the field and establishing a new research agenda , in: 28th International IPSERA Conference: Art and Science of Procurement, 14/04/19 - 17/04/19, Milan, Italy.

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Abstract

The Video Games Industry (VGI) continues to grow dramatically and, as industries mature, they rely more heavily on Supply Chain Management (SCM) to ensure effective operations leading to greater levels of performance. SCM has been widely covered in many industrial areas and there is now a heightened need to establish a structured approach to VGISCM research. This work contributes to the development of VGISCM research by mapping, consolidating and evaluating the extant literature in order to evaluate the maturity of the field and therefore identify gaps and opportunities for future investigation.

Item Type: Conference or Workshop Item (Paper)
Schools: Schools > Salford Business School
Journal or Publication Title: 28th International IPSERA Conference: Art and Science of Procurement
Depositing User: Dr Stephen Kelly
Date Deposited: 12 Jul 2022 15:24
Last Modified: 12 Jul 2022 15:24
URI: http://usir.salford.ac.uk/id/eprint/64255

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