G Crawford

Eng/Soc/P&CHist

Profile Picture

Latest Additions

  1. Lawrence, S and Crawford, G 2018, 'The hyperdigitalization of football cultures' , in: Digital Football Cultures: Fandom, Identities and Resistance , Routledge, London. (In Press)
  2. Lawrence, S and Crawford, G 2018, 'Football 2.0? The (un)changing nature of football and its possible futures' , in: Digital Football Cultures: Fandom, Identities and Resistance , Routledge, London. (In Press)
  3. Muriel, D and Crawford, G 2018, Video games as culture : considering the role and importance of video games in contemporary society , Routledge, London.
  4. Crawford, G ORCID: 0000-0002-7499-3864, MacCallum-Stewart, E and Ruffino, P 2018, 'British digital game studies' , ToDiGRA: Transactions of the Digital Games Research Association, 3 (3) , pp. 1-11.
  5. Crawford, G, Muriel, D and Conway, S 2018, 'A feel for the game : exploring gaming 'experience' through the case of sports-themed video games' , Convergence: The International Journal of Research into New Media Technologies .
  6. Crawford, G ORCID: 0000-0002-7499-3864 and Hancock, DR 2017, 'Urban poachers : cosplay, playful cultures, and the appropriation of urban space' , Journal of Fandom Studies, 6 (3) . (In Press)
  7. Muriel, D and Crawford, G ORCID: 0000-0002-7499-3864 2018, 'Video games and agency in contemporary society' , Games and Culture .
  8. Crawford, G and Williams, J 2002, British football on television , University of Leicester, Leicester.
  9. Crawford, G 2016, Appy days? , Arts Professional.
  10. Bagnall, G, Crawford, G, Petrie, M and Schutt, B 2015, Monitoring cultural experiences : research and development report , Project Report, Nesta, London.