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Professor Paul Sermon
Professor of Creative Technology
Art & Design
The Creative Technology & Communications Research Centre, School of Art & Design

Expertise:
Telematic Arts, Interactive Media, Contemporary Fine Art, Creative Technology, Urban Screens, Virtual Environments

Biography:
Since the early nineteen-nineties Paul Sermon's practice-based research in the field of contemporary media arts has centred on the creative use of telecommunication technologies. Through his unique use of videoconference techniques in artistic telepresence applications he has developed a series of celebrated telematic art installations that have received international acclaim and have been cited on numerous occasions amongst his peers in this field: A leading figure and pioneer of telematic artworks, having worked in the field for nearly 20 years (http://www.beap.org/2004/). Leading pioneer of telematic art and performance (http://www.storyrooms.net/sermon/). Artist Paul Sermon, Reader in Creative Technology at the University of Salford, is a pioneer of Telematic Arts (http://www.pixelraiders.org/). A pioneer in telematic artwork (http://www.ccr.buffalo.edu/anstey/RESUME/pres/sig01/).

Qualifications:
MFA Master of Fine Art (from The University of Reading). BA Hons Fine Art (from Gwent College of Higher Education)

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Latest Additions

  1. Site-specific Performance, narrative, and social presence in multi-user virtual environments and the urban landscape
  2. Experimental application workshop and exhibition - exquisite network
  3. Neural string network at Shanghai University
  4. The neural string network: An interactive collaborative drawing ‘machine’
  5. Mirror on the screen
  6. Chapter 13: (Dis)Embodiment
  7. All the world's a screen
  8. The seven stages of man
  9. Liberate your Avatar: The Revolution Will Be Socially Networked
  10. Telematic Dreaming - Extimitat
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Most Viewed Items

Item titleViews
1Liberate your Avatar; The Revolution will be social networked (Consciousness Reframed 11)556
2The emergence of a user determined narrative in telematic environments529
3Urban intersections - An interactive urban installation in contested virtual spaces484
4HEADROOM - A space between presence and absence478
5Urban intersections – Panel discussion and presentations of interactive urban installations in contested virtual spaces468
6Telematic dreaming at 'borderless reality'451
7Shang-pool, Picnic in Arcadia (Urban Picnic)444
8The teleporter zone - Interactive media arts in the healthcare context441
9Telematic practice and research discourses: Three practice-based research project case 432
10Liberate your Avatar: The Revolution Will Be Socially Networked431