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Mr Rob Aspin
Head of Computer Science and Software Engineering
School of ComScience&Eng

Expertise:
3D Computer Graphics, Virtual Reality, Visual Simulation

Biography:
Rob Aspin is an experienced researcher and developer of virtual environments and their associated systems, with a background in both commercial development and academic research and development. For the last 8 years he has worked for the University of Salford; first as a Research Fellow and Senior Research Fellow and in more recent years (since 2006) as a Lecturer and Senior Lecturer. In this time he has undertaken research into applications of Virtual Reality to support Design and Construction, as part of the EU funded Divercity project, for which he was a workpackage leader, and the Intelcity/Intelcities EU funded Integrated Project. Research themes and publications, published in both journals and conference proceedings, have included specific applications of VR, such as architectural design and simulation, large scale system architectures, and investigations in to intuitive interfaces and display systems, with additional technology reports and presentations for funding bodies and special interest groups. Before joining the University of Salford Rob was employed as a VR application developer and manager within the commercial sector, designing, developing and implementing VR simulation systems for sectors including military simulation, medical simulation and visualisation and engineering. Current research is primarily focused on the 3D interactive visualisation of medical data. This has been undertaken as part of the university’s enterprise activity, working with external clients to address their specific application needs. This work has lead to the specific challenges that this research will seek to address.

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Latest Additions

  1. Projective multi-texturing for integrated real-time 3D reconstruction and rendering of a person
  2. MediVol: A practical initial evaluation of refined, 3D, interactive volumetric representations of soft tissue pathologies in virtual environments
  3. A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence
  4. MediVol: An initial study into real-time interactive 3D visualisation of soft tissue pathologies
  5. An exploration of non-tessellated 3D space carving for real-time 3D reconstruction of a person through a simulated process
  6. Synchronization of images from multiple cameras to reconstruct a moving human
  7. An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems
  8. An exploration of non-tessellated 3D space carving for real-time 3D reconstruction of a person through a simulated process
  9. Bounding inconsistency using a novel threshold metric for dead reckoning update packet generation
  10. Communicating eye-gaze across a distance: Comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together
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Most Viewed Items

Item titleViews
1An exploration of non-tessellated 3D space carving for real-time 3D reconstruction of a person through a simulated process532
2Synchronization of images from multiple cameras to reconstruct a moving human513
3Projective multi-texturing for integrated real-time 3D reconstruction and rendering of a person493
4An initial study into augmented inward looking exploration and navigation in CAVE-like IPT systems481
5MediVol: An initial study into real-time interactive 3D visualisation of soft tissue pathologies445
6Bounding inconsistency using a novel threshold metric for dead reckoning update packet generation407
7Communicating eye-gaze across a distance: Comparing an eye-gaze enabled immersive collaborative virtual environment, aligned video conferencing, and being together333
8Bounding inconsistency using a novel threshold metric for dead reckoning update packet generation321
9A GPU based, projective multi-texturing approach to reconstructing the 3D human form for application in tele-presence310
10An exploration of non-tessellated 3D space carving for real-time 3D reconstruction of a person through a simulated process285