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Items where Salford Author is "Gosling, VK"

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Number of items: 14.

Article

Crawford, G, Gosling, VK, Bagnall, G and Light, BA 2014, 'Is there an app for that? A case study of the potentials and limitations of the participatory turn and networked publics for classical music audience engagement' , Information, Communication & Society .
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Crawford, G and Gosling, V 2011, 'Game scenes: theorizing digital game audiences' , Games and Culture, 6 (2) , pp. 135-154.
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Crawford, G and Gosling, V 2009, 'More than a game: sports-themed video games & player narratives' , Sociology of Sport Journal, 26 (1) , pp. 50-66.
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Gosling, VK 2008, ''I've always managed, that's what we do': Social capital and women's experiences of social exclusion' , Sociological Research Online, 13 (1) .
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Gosling, VK 2008, 'Regenerating communities: Women's experiences of urban regeneration' , Urban Studies, 45 (3) , pp. 607-626.
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Gosling, V and Crawford, G 2005, '‘Cheering on the boys’: female sport fans and physical education ' , The Bulletin of Physical Education, 41 (1) , pp. 3-13. Item not available from this repository.

Crawford, G and Gosling, V 2005, 'Toys for boys? The continued marginalization and participation of women as digital gamers ' , Sociological Research Online, 10 (1) . Item not available from this repository.

Crawford, G and Gosling, V 2004, 'The myth of the puck bunny: female fans and men's ice hockey' , Sociology, 38 (3) , pp. 477-493.
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Book Section

Crawford, G, Gosling, V and Light, B 2011, 'It's not just a game: contemporary challenges for games research and the internet' , in: Online Gaming in Context: The Social and Cultural Significance of Online Games , Routledge Advances in Sociology , Routledge, London. Item not available from this repository.

Crawford, G, Gosling, V and Light, B 2011, 'The social and cultural significance of online gaming' , in: Online Gaming in Context: The Social and Cultural Significance of Online Games , Routledge Advances in Sociology , Routledge, London.
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Crawford, G, Gosling, VK and Light, BA 0002, 'It’s not just a Game: Contemporary challenges for games research and the Internet' , in: Online Gaming in Context: The Social and Cultural Significance of Online Gaming , Routledge, London, pp. 282-294.
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Monograph

Bagnall, G, Light, BA, Crawford, G, Gosling, VK, Rushton, C and Peterson, T 2013, The imperial war museum’s social interpretation project , Project Report, NESTA, London.
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Crawford, G, Gosling, VK, Bagnall, G and Light, BA 2012, Pulse: The London symphony orchestra students mobile project , Project Report, NESTA, London.
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Conference or Workshop Item

Crawford, G and Gosling, VK 2008, Freak scene? Narrative, audience & scene , in: The [Player] Conference, 26th - 28th August 2008, IT University of Copenhagen, Copenhagen, Denmark.
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This list was generated on Wed Sep 17 03:46:10 2014 IST.