Taylor, PJ, Mwiki, H, Dehghantanha, A ORCID: https://orcid.org/0000-0002-9294-7554, Akibini, A, Choo, KKR, Hammoudeh, M and Parizi, R
2019,
'Forensic investigation of cross platform massively multiplayer online games : Minecraft as a case study'
, Science & Justice, 59 (3)
, pp. 337-348.
Abstract
Minecraft, a Massively Multiplayer Online Game (MMOG), has reportedly millions of players from different age groups worldwide. With Minecraft being so popular, particularly with younger audiences, it is no surprise that the interactive nature of Minecraft has facilitated the commission of criminal activities such as denial of service attacks against gamers, cyberbullying, swatting, sexual communication, and online child grooming. In this research, there is a simulated scenario of a typical Minecraft setting, using a Linux Ubuntu 16.04.3 machine (acting as the MMOG server) and Windows client devices running Minecraft. Server and client devices are then examined to reveal the type and extent of evidential artefacts that can be extracted.
Item Type: | Article |
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Schools: | Schools > School of Computing, Science and Engineering |
Journal or Publication Title: | Science & Justice |
Publisher: | Elsevier |
ISSN: | 1876-4452 |
Related URLs: | |
SWORD Depositor: | Publications Router |
Depositing User: | Publications Router |
Date Deposited: | 20 May 2019 08:42 |
Last Modified: | 27 Aug 2021 21:25 |
URI: | https://usir.salford.ac.uk/id/eprint/51380 |
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